Babylon 5 Character Creation

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Character Creation

All characters that are not pre-gen must be rolled online at Roll20.net while GM is watching. Players will roll 4D6 and keep the best three dice, and make 7 rolls keeping the best 6 rolls. The player will be able to choose which roll he wants in what attribute STR, DEX, CON, INT, WIS, & CHA . The character will only be considered hopeless if his or her modifiers added together are equal to or less than zero. The player may choose any of the following character classes:
Agent
Across the galaxy, there are always men and organisations of great power that require the services of agents, highly talented individuals whose skill allow them to represent their employers at the highest levels and be capable of resolving any problem that arises. In this capacity, agents may work as negotiators, representatives, spies, thieves or assassins, as required by their employer. The diplomat may be the public face of an organization or government but it is the agent who is known to actually get things done, usually deep in the shadows where their conduct will not come under too much scrutiny. Some work for military or governmental institutions, though large corporations are also likely to have a number of agents in their service. The majority, however, are freelancers, willing to work for whoever pays the most credits and whose tasks represent the least chance of getting killed.
Diplomat
Diplomats are some of the most powerful individuals to be found on board Babylon 5. Typically they do not possess great technical knowledge or superlative combat skills. Instead they wield the power of persuasion, compromise and the ability to bring others round to their way of thinking. On a diplomatic station like Babylon 5, these can be the most important abilities of all and diplomats quite literally decide on the fate of entire worlds on a daily basis. There are, however, many different levels of diplomat and not all enjoy the illustrious title of ambassador. Many are mere aides, attaches or couriers, destined to never see the limelight that shines on their superiors, but always working in the background to carry out their orders and duties. Nor is every diplomat a representative of a government – many corporations also hire these talented individuals so as to gain the very best advantage in multibillion credit negotiations and marketing deals.
Lurker
The term ‘lurker’ is usually used on board Babylon 5 to describe the underclass of inhabitants who journeyed to the station in order to find a better life, failed and then found they no longer had the credits to afford a ticket to another world. They usually take a number of low paid jobs and, when these fall through, become homeless, spending their lives eking out an existence in Downbelow, the worst area of Brown Sector. In truth, however, lurkers may be found throughout the galaxy on a hundred different worlds – they are the dispossessed, the
desperate and the unfortunate. Almost inevitably, lurkers fall into bad company and are forced into crime just to stay alive. A few thrive in this sort of existence though and manage
to fight their way out of poverty either through sheer good fortune or a powerful and greedy criminal mind.
Officer
The officer forms the leadership for every military force across the galaxy. The space fleets and armies of federations, empires and alliances are under the direction of such men
and women, with thousands of soldiers below looking up to them for guidance and confidence while under enemy fire. Officers tend to be highly motivated individuals and
whether it is leading soldiers across a battlefield, performing vital functions on an exploratory ship, chasing raiders in a fighter or commanding from the bridge of a heavy cruiser, they lead a glamorous, if dangerous, life. The officer provides the backbone for any military force – and with great power comes tremendous responsibility.
Raider
Ranger
The Rangers, also known as the Anla’Shok, are an ancient Minbari order of spies, warriors and agents created by Valen himself a thousand years ago. The duty of the Rangers is to go into the dark places and bring word of the movements of old and terrible dangers to the leaders of the light. They were seen as hopeless anachronisms until recently, when the
growing darkness called for a rebirth of the Anla’Shok. For the first time in their long history, they have begun to recruit non-Minbari to the cause. Most of these new Rangers are Human but a small number are from other races.
Scientist
Technology is the central drive of most races and at the forefront of this pursuit is the scientist. Whether he specializes in medicine, bio-warfare, starship design, jump gate technology or any one of a thousand other disciplines, it is the scientist who can propel his race to the forefront of the galaxy. Within many cultures, the role of the scientist is a highly competitive one, with each individual or organisation forced to compete with their peers in order to gain valuable funding and the ability to discover new technologies that will bring wealth and fame. Many scientists are thus tempted to cut corners in their research, pinning their hopes on newly discovered alien technology or practices forbidden by most governments. This has led to scientists gaining a bad name on some planets but they are still vital to the progression and safety of each race.
Soldier
Though the glamour of military life is often associated with the ships of mighty fleets or the pilots of the fighters protecting them, there is still a role for the soldier, or ground-pounder
(GROPOS) as they are often called. A ship may bombard a target from high orbit but it takes infantry to actually secure a position or take prisoners. Even during combat in deep space, there is a role for soldiers, normally when boarding enemy craft. Security guards within military or diplomatic stations, such as Babylon 5, are also trained much like soldiers until they reach the higher ranks. While they may avoid huge battles in their term of service, security guards tend to be far more self-reliant, being forced to face difficult situations on an almost daily basis.
Techno – Mage
Telepath
Over the past 200 years, the number of telepaths arising in different races has grown dramatically, though even the brightest scientists are still at a loss to explain why. Some
believe telepaths are only now making themselves known, while others believe it is a new stage in racial evolution. Granted the ability to look into and affect the minds of others, telepaths vary in capability but all have powers almost incomprehensible to those who lack the talent. The life of a telepath is rarely a content one but those able to adjust to normal society will find they can enjoy a great advantage over mundanes. A common rating system adopted by every
major race measures the strength and potential capabilities of telepaths. The vast majority of telepaths are rated from P1 to P5 and these form the basis of those used in commercial
enterprises and political negotiations. The scale goes up to P15, though no member of a Younger Race has ever been rated above P12, the level the dreaded Psi Cops are required to
be. A telepath’s P-Rating is set and never changes throughout their lives, though constant training and refinement can help them gain the very best out of their talent.
Trader
While massive corporations and trade guilds dominate interstellar commerce, the large number of small mining colonies and other outposts has created opportunities for small, independent merchants and smugglers to make their fortune. Traders are merchants and fences, operating on the fringes of commerce, law and known space. Most start with nothing more than a stall in the Zocalo or some other galactic bazaar, or with a single battered freighter, but successful traders can become merchant princes of the spaceways.
Worker (Blue Collar, Preformer, & White Colllar)
Workers can be found on every outpost, diplomatic station and inhabited planet across the galaxy – in a very real sense, they are the people who ensure everything within their society functions as it should. It is they who make the worlds work. However, the worker is often overlooked by those in positions of power, the diplomats and officers who make the big decisions. Agents, soldiers and scientists have a tendency to forget they exist at all, just seeing workers as being part of the scenery. However, on Babylon 5, workers fulfil such vital roles as maintenance crews and dock workers. On planets, they are the shop owners, accountants, bureaucrats and labourers who ensure everyone has all the necessities they rely on during everyday life.

Babylon 5 Character Creation

Where Vorlons Fear to Tread wildmoody